コミット履歴

作者 SHA1 メッセージ 日付
  Nathan Bowhay 32a4365ea9 Optimized code 10 年 前
  Nathan Bowhay ad267f0505 Fixed angle conversion issues 10 年 前
  Daniel Buckmaster 6009ac3568 Revert "Euler to quat reversion" 10 年 前
  Azaezel f678a19be8 Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. 11 年 前
  Daniel Buckmaster 8b1ff267f0 Fixed quaternion set from euler. 11 年 前
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前