Commit Verlauf

Autor SHA1 Nachricht Datum
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
  Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs vor 7 Jahren
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. vor 7 Jahren
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix vor 8 Jahren
  Areloch c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. vor 8 Jahren
  Areloch 31ed509c1c Adds some helpful utility math functions. vor 8 Jahren
  Areloch bc9033da2e Rolls back OGL Projection correction. vor 9 Jahren
  Azaezel 223e9a8264 corrects projection matricies for opengl vor 9 Jahren
  Azaezel f8c4dd9d1d http://stackoverflow.com/questions/8461832/explicit-qualification-in-declaration vor 9 Jahren
  Azaezel 2753f562e8 shadow caching vor 9 Jahren
  James Urquhart 3a457749ec Oculus VR DK2 Support vor 10 Jahren
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. vor 12 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren