Commit Verlauf

Autor SHA1 Nachricht Datum
  Areloch 529558f671 Initial implementation of Custom Shader Features vor 6 Jahren
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. vor 8 Jahren
  Azaezel bfa2b5e963 adress #1914 vor 8 Jahren
  James Urquhart 3496c549b5 Hardware Skinning Support vor 10 Jahren
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: vor 9 Jahren
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 10 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren