Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch 6ade6f08ce Updated Assimp 5 éve
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 éve
  Areloch 529558f671 Initial implementation of Custom Shader Features 6 éve
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 éve
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 éve
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 6 éve
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 éve
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 éve
  Areloch 7219899287 Working on shader const binding 7 éve
  Areloch 70c154c7d3 Implement of the shader consts binding. 7 éve
  James Urquhart 3496c549b5 Hardware Skinning Support 10 éve
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 éve
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 éve
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 éve
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer 10 éve
  Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member 11 éve
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve