Commit History

Автор SHA1 Съобщение Дата
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 4 години
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork преди 6 години
  Areloch 529558f671 Initial implementation of Custom Shader Features преди 6 години
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
  Areloch 74138342d1 Added support for uniforms, textures and samplers. преди 7 години
  Areloch dc5e502dec Initial implementation of Custom Shader Features. преди 7 години
  Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. преди 8 години
  Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. преди 8 години
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. преди 8 години
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. преди 8 години
  RexTimmy 7281c2ed18 64bit shadergen hash key support. преди 8 години
  James Urquhart 3496c549b5 Hardware Skinning Support преди 10 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. преди 9 години
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl преди 10 години
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. преди 10 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 10 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години