Commit History

Author SHA1 Message Date
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2 years ago
  JeffR cf8659735b Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets. 3 years ago
  Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 3 years ago
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 years ago
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  AzaezelX 411cd009f4 fix terrain compilation 4 years ago
  Lukas Aldershaab f87dde254d extra option for terrain block to disable the update of the basetexture 4 years ago
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 4 years ago
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 years ago
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 years ago
  Brian Roberts 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup 5 years ago
  chaigler c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  AzaezelX c2e74f375a uninitialized variables-terrain 5 years ago
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set 5 years ago
  Areloch d8cc73f5a1 Added utility methods to AssetBase: 5 years ago
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 5 years ago
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 9 years ago