Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anni fa |
Azaezel
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a5ab4acd01
pos to mSeqPos to resolve a method entry vs class entry
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7 anni fa |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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7 anni fa |
Areloch
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 anni fa |
Azaezel
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debfd9b780
Sanity check to ensure detail levels shift in tandem for skinned meshes
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8 anni fa |
Marc Chapman
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eeac02545a
triggers -- exposes trigger states to other code.
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8 anni fa |
James Urquhart
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12019173af
Fix load with DTS shapes introduced with HW skinning changes
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9 anni fa |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 anni fa |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 anni fa |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 anni fa |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 anni fa |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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10 anni fa |
bank
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bcb0b8e088
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread
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11 anni fa |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 anni fa |
bank
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |