Commit History

Author SHA1 Message Date
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 years ago
  Lukas Aldershaab 763c205451 Add type of Children in SimGroup and GuiControl 4 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 4 years ago
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Azaezel 2369645a5a simset::objectList to simset::mObjectList 7 years ago
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 years ago
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 9 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago