AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 years ago |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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8585278fe4
Adds autoimport logic for materials if the materialDefinition already exists
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4 years ago |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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4 years ago |
Lukas Aldershaab
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973fd44c6a
Profile editor for the meshRoad object
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4 years ago |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 years ago |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 years ago |
Azaezel
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1b548e5304
cleanups for decal and mesh road, and the meshroad and river editors
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7 years ago |
Marc Chapman
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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7 years ago |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Azaezel
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1ee127b753
more unused variable cleanups
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8 years ago |
Azaezel
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f4d40bf1b0
hooks meshroads up to the material system for castrays (at a minimum, sound playback)
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9 years ago |
Luis Anton Rebollo
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6492028bb2
Merge pull request #1035 from bpay/memfixes
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10 years ago |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 years ago |
Ben Payne
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68b5e7b517
Fix more use-after-delete errors
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10 years ago |
Daniel Buckmaster
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c328cb53b1
Implemented physics collision for MeshRoad.
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11 years ago |
Andy Maloney
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d63b820e35
More fixes
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |