Commit History

Author SHA1 Message Date
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  Lukas Aldershaab 973fd44c6a Profile editor for the meshRoad object 4 years ago
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 years ago
  AzaezelX e9415a0994 uninitialized variables-collision 5 years ago
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 years ago
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Azaezel 1ee127b753 more unused variable cleanups 8 years ago
  Azaezel f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) 9 years ago
  Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes 10 years ago
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 years ago
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 10 years ago
  Daniel Buckmaster c328cb53b1 Implemented physics collision for MeshRoad. 11 years ago
  Andy Maloney d63b820e35 More fixes 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago