marauder2k7
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382ee60d86
Sky Sorting
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3 years ago |
marauder2k7
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bbf92846c2
Update scatterSky.cpp
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3 years ago |
marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 years ago |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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5 years ago |
chaigler
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cc77e6d301
Fix for ScatterSky zOffset
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7 years ago |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 years ago |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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9 years ago |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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9 years ago |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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9 years ago |
Azaezel
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2753f562e8
shadow caching
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9 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
John3
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50e2221a40
little typo
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10 years ago |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 years ago |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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10 years ago |
Vincent Gee
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8c5d5f9f06
more spacing
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10 years ago |
Vincent Gee
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e71c64e564
fixed spacing
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10 years ago |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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10 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 years ago |