Commit History

Author SHA1 Message Date
  marauder2k7 382ee60d86 Sky Sorting 3 years ago
  marauder2k7 bbf92846c2 Update scatterSky.cpp 3 years ago
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 years ago
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  AzaezelX f185bef8a3 leverage isScriptFile 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 5 years ago
  chaigler cc77e6d301 Fix for ScatterSky zOffset 7 years ago
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 years ago
  James Urquhart c6d2456a7c Fix lens flares in VR 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 years ago
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 9 years ago
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 9 years ago
  Azaezel 2753f562e8 shadow caching 9 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  John3 50e2221a40 little typo 10 years ago
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 10 years ago
  Vincent Gee 8c5d5f9f06 more spacing 10 years ago
  Vincent Gee e71c64e564 fixed spacing 10 years ago
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago