rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
AzaezelX
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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5 年之前 |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 年之前 |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 年之前 |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 年之前 |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 年之前 |