Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 лет назад |
Tim Barnes
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9e65e940d0
lighting single buffer
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6 лет назад |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
Areloch
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e2f98f2641
Includes the D3D feature level detection.
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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8 лет назад |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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8 лет назад |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 лет назад |
Azaezel
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 лет назад |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 лет назад |