История коммитов

Автор SHA1 Сообщение Дата
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 лет назад
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 лет назад
  Tim Barnes 9e65e940d0 lighting single buffer 6 лет назад
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
  Areloch e2f98f2641 Includes the D3D feature level detection. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 8 лет назад
  rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 8 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 10 лет назад
  Azaezel db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 лет назад
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 лет назад