AzaezelX
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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5 年之前 |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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6 年之前 |
Azaezel
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b19fe23473
from timmy: fix for seperated out RGB and A blends
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6 年之前 |
rextimmy
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54970b0ad6
Corrects OpenGL projection matrix
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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8 年之前 |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 年之前 |