提交歷史

作者 SHA1 備註 提交日期
  AzaezelX c2e018c6a7 from @rextimmy: corrections for stateblock blending support 5 年之前
  Areloch ab9fc302fc Added D3D error code interpreter 6 年之前
  Azaezel b19fe23473 from timmy: fix for seperated out RGB and A blends 6 年之前
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 8 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前