Historique des commits

Auteur SHA1 Message Date
  rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues il y a 4 ans
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 il y a 5 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  rextimmy 1ff6f221fb Direct3D11 GFX device. il y a 9 ans