提交历史

作者 SHA1 备注 提交日期
  rextimmy 511efcf462 Correct GFXD3D11TextureObject lock/unlock issues 4 年之前
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前