AzaezelX
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
OTHGMars
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d8eef376c8
Adds missing GFX Texture format strings
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Luis Anton Rebollo
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1097e957a3
Merge pull request #1048 from Lopuska/patch-11
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10 years ago |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 years ago |
Anis
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2db9aa52ef
missing texture format.
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10 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |