Commit History

Author SHA1 Message Date
  AzaezelX d23ee397e6 adds wetness 2 years ago
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
  Jeff Raab da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch cedbd387d9 Updating BaseGame to work with PBR, and a PBR example module 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago