JeffR
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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3 years ago |
JeffR
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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3 years ago |
AzaezelX
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d074343b50
adds colorization to GuiBitmapButtonCtrl
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Azaezel
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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76228f2d0c
alpha masking for buttons. original attribution @dottools
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9 years ago |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |