Commit History

Author SHA1 Message Date
  Lukas Aldershaab b5d1d1a02c Temporary fix for the geometry feed in spotlights 4 years ago
  Areloch 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 years ago
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
  Areloch ebe2c2dead Add vector light support to forward materials. 6 years ago
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 years ago
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 years ago
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. 6 years ago
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 years ago
  chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 years ago
  Azaezel 2753f562e8 shadow caching 9 years ago
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago