Commit History

Author SHA1 Message Date
  AzaezelX b81b4c61a5 clean up leftover interlaced prepass experimental code. 5 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  Areloch dba8b5b327 Merge branch 'development' into Xenon_Removal 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  LuisAntonRebollo 1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. 10 years ago
  Azaezel bc32da74ca https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo 10 years ago
  bank 5c986f755a Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type. 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago