AzaezelX
|
b81b4c61a5
clean up leftover interlaced prepass experimental code.
|
5 years ago |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 years ago |
Areloch
|
dba8b5b327
Merge branch 'development' into Xenon_Removal
|
8 years ago |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 years ago |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 years ago |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 years ago |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 years ago |
LuisAntonRebollo
|
1067da284f
Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined.
|
10 years ago |
Azaezel
|
bc32da74ca
https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo
|
10 years ago |
bank
|
5c986f755a
Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
|
11 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |