Commit History

Author SHA1 Message Date
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 years ago
  Lukas Aldershaab d3996aec84 Add texture size fields to terrain textures and improve editor performance 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
  Marc Chapman 0c65f9ee8e Phase 1: Add a #define test 7 years ago
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 10 years ago
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 years ago
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 years ago
  LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format 10 years ago
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 10 years ago
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 10 years ago
  Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix 10 years ago
  LukasPJ 431d8a9b66 Terrain baseTex support multiple formats 11 years ago
  Lukas Joergensen ea4a8bb361 Proper rendering of basetexture 11 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago