提交历史

作者 SHA1 备注 提交日期
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 年之前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 年之前
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 年之前
  Areloch bf170ffbca WIP of assimp integration. 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  bank 9aeb4389f3 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions 11 年之前
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前