提交历史

作者 SHA1 备注 提交日期
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2 年之前
  JeffR b3cd08520e Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process. 3 年之前
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 年之前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 年之前
  Alex Piola d2d5b8d834 Fix zipped dts loading 9 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 年之前
  Daniel Buckmaster cf5d48e6ef Merge pull request #665 from andr3wmac/multiformat 11 年之前
  Andrew Mac eb74525a38 Added support for large lists of shape formats. Needed for assimp. 11 年之前
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 年之前
  bank 1778a8d7f2 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader 11 年之前
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) 11 年之前
  bank 40037b8b51 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement) 11 年之前
  bank aefa796056 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前