Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 年之前 |
JeffR
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b3cd08520e
Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
|
3 年之前 |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 年之前 |
Lukas Aldershaab
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 年之前 |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 年之前 |
Alex Piola
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d2d5b8d834
Fix zipped dts loading
|
9 年之前 |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
|
10 年之前 |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
|
10 年之前 |
Daniel Buckmaster
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cf5d48e6ef
Merge pull request #665 from andr3wmac/multiformat
|
11 年之前 |
Andrew Mac
|
eb74525a38
Added support for large lists of shape formats. Needed for assimp.
|
11 年之前 |
bank
|
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
|
11 年之前 |
bank
|
1778a8d7f2
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
|
11 年之前 |
bank
|
733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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11 年之前 |
bank
|
40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
|
11 年之前 |
bank
|
aefa796056
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh
|
11 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |