Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 0285e073b9 wrap all the things! %!s(int64=4) %!d(string=hai) anos
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=4) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=4) %!d(string=hai) anos
  Azaezel 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. %!s(int64=7) %!d(string=hai) anos
  Azaezel 0c316dab46 Revert "collada/ts chain shadowvar and member var clenaups" %!s(int64=7) %!d(string=hai) anos
  Azaezel 9fbeb3e2d0 void ColladaUtils::ExportData::processData() var clarifications %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 53ce915dcf collada/ts chain shadowvar and member var clenaups %!s(int64=7) %!d(string=hai) anos
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes %!s(int64=7) %!d(string=hai) anos
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Johxz f610c7ab24 fix atlas texture, extra info for opencollada %!s(int64=8) %!d(string=hai) anos
  Johxz c43de8881f added materials, better compatibility with maya and 3ds max, better collada spec for compliance %!s(int64=8) %!d(string=hai) anos
  Johxz 6cc1c27fd2 missing to load the texture %!s(int64=8) %!d(string=hai) anos
  Johxz b2f615915e remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs. %!s(int64=8) %!d(string=hai) anos
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. %!s(int64=10) %!d(string=hai) anos
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) %!s(int64=11) %!d(string=hai) anos
  bank 40037b8b51 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement) %!s(int64=11) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos