Commit History

Autor SHA1 Mensaxe Data
  Richard Marrevee 56d9ebe8eb Update win32WindowMgr.cpp %!s(int64=8) %!d(string=hai) anos
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development %!s(int64=10) %!d(string=hai) anos
  Areloch 2002d74b78 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  Ben Payne 7d809a0d28 Fix ill-formed sizeof's %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 6d1ef41c69 Changed some size_t to uintptr_t. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 475f218bcd Modified files for SDL2. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. %!s(int64=11) %!d(string=hai) anos
  Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. %!s(int64=11) %!d(string=hai) anos
  Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer 08e6b261a3 Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 881d578aae Fix crash on exit T3D when build with CMake. %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos