Richard Marrevee
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56d9ebe8eb
Update win32WindowMgr.cpp
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%!s(int64=8) %!d(string=hai) anos |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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%!s(int64=10) %!d(string=hai) anos |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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%!s(int64=10) %!d(string=hai) anos |
Ben Payne
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7d809a0d28
Fix ill-formed sizeof's
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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6d1ef41c69
Changed some size_t to uintptr_t.
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
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%!s(int64=11) %!d(string=hai) anos |
LuisAntonRebollo
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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%!s(int64=11) %!d(string=hai) anos |
Areloch
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0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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%!s(int64=11) %!d(string=hai) anos |
Areloch
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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%!s(int64=11) %!d(string=hai) anos |
Thomas Fischer
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08e6b261a3
Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
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%!s(int64=11) %!d(string=hai) anos |
LuisAntonRebollo
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881d578aae
Fix crash on exit T3D when build with CMake.
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%!s(int64=11) %!d(string=hai) anos |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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0d77cdc270
GFX now handles non-default adapters
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |