Richard Marrevee
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56d9ebe8eb
Update win32WindowMgr.cpp
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8 anni fa |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
|
10 anni fa |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 anni fa |
Ben Payne
|
7d809a0d28
Fix ill-formed sizeof's
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10 anni fa |
LuisAntonRebollo
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6d1ef41c69
Changed some size_t to uintptr_t.
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10 anni fa |
LuisAntonRebollo
|
475f218bcd
Modified files for SDL2.
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10 anni fa |
LuisAntonRebollo
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fcf7bee64a
Fix x64 problems for WIN64.
|
11 anni fa |
LuisAntonRebollo
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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11 anni fa |
Areloch
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0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
|
11 anni fa |
Areloch
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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11 anni fa |
Thomas Fischer
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08e6b261a3
Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
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11 anni fa |
LuisAntonRebollo
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881d578aae
Fix crash on exit T3D when build with CMake.
|
11 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 anni fa |
DavidWyand-GG
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0d77cdc270
GFX now handles non-default adapters
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |