AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 years ago |
Areloch
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bb30de04f7
Merge branch 'development' into ConvexProxies
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6 years ago |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 years ago |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 years ago |
Areloch
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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7 years ago |
DavidWyand-GG
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |