AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 years ago |
marauder2k7
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57aceb60fb
QOC
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4 years ago |
marauder2k7
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704eb27600
More Implements
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4 years ago |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 years ago |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 years ago |
Areloch
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80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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8 years ago |
Areloch
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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8 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |