Commit History

Author SHA1 Message Date
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 4 years ago
  marauder2k7 57aceb60fb QOC 4 years ago
  marauder2k7 704eb27600 More Implements 4 years ago
  marauder2k7 1ea693fea6 SoundAsset Array 4 years ago
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Johxz 3cd82d9229 add strikeObject functionality feature 8 years ago
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. 8 years ago
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 8 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago