Commit History

Author SHA1 Message Date
  Robert MacGregor 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 years ago
  AzaezelX e96624032f ribbon particle resource port 4 years ago
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Azaezel aa614f60f8 clang: unsigned>0 checks 9 years ago
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer 10 years ago
  Brian Roberts 0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago