Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. hace 3 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 3 años
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods hace 4 años
  marauder2k7 57aceb60fb QOC hace 4 años
  marauder2k7 c92cfe3e81 SoundAssetImplements hace 4 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años