Commit History

作者 SHA1 備註 提交日期
  Robert MacGregor 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 3 年之前
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 3 年之前
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 年之前
  suncaller 8a7c09c8fe Clean up redundant variables 6 年之前
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 年之前
  Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
  James Urquhart ba91478fad Baseline working openvr code 9 年之前
  Areloch 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 年之前
  James Urquhart a691278113 Add missing code to indicate stereo targets are available when a display device is used 10 年之前
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 年之前
  Daniel Buckmaster 0213fc4a34 Fix #258 10 年之前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 年之前
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 年之前
  DavidWyand-GG b32e7688c2 Side by side rendering 12 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前