Commit History

Author SHA1 Message Date
  AzaezelX f07c8745b2 inspector cleanups 2 years ago
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 years ago
  JeffR 15ef8b4fbe Cleaned up implementation of #712 3 years ago
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  marauder2k7 656096e016 Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset. 3 years ago
  marauder2k7 1c14dc5ec4 The beast is ready for a look over. 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 years ago
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 years ago
  AzaezelX afb39d398f code review: 4 years ago
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 4 years ago
  AzaezelX fabd5864fa uninitialized variables-t3d 5 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 years ago
  Marc Chapman 8aaed004f1 Collision events 8 years ago
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 years ago
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel 5f5466d90d clang: consistent callbacks 8 years ago
  James Urquhart ba91478fad Baseline working openvr code 9 years ago
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 years ago
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 years ago
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development 10 years ago
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 years ago
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 10 years ago