AzaezelX
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f07c8745b2
inspector cleanups
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2 years ago |
JeffR
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 years ago |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 years ago |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
marauder2k7
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656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
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3 years ago |
marauder2k7
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1c14dc5ec4
The beast is ready for a look over.
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 years ago |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 years ago |
AzaezelX
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afb39d398f
code review:
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4 years ago |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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4 years ago |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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6 years ago |
Marc Chapman
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8aaed004f1
Collision events
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8 years ago |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 years ago |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 years ago |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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5f5466d90d
clang: consistent callbacks
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8 years ago |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 years ago |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 years ago |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 years ago |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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10 years ago |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Ben Payne
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 years ago |
Daniel Buckmaster
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9622f93d05
Fix weapon image camera shake.
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10 years ago |