AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 years ago |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Areloch
|
bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
4 years ago |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
4 years ago |
AzaezelX
|
1efb687867
uninitialized variables-environment and forrest
|
5 years ago |
Areloch
|
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
|
6 years ago |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 years ago |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
10 years ago |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 years ago |
Daniel Buckmaster
|
b507dc9555
Merge branch 'master' into console-func-refactor
|
10 years ago |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 years ago |
jamesu
|
08d4f6ebc0
Improvements to console refactor code
|
13 years ago |
James Urquhart
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |