Commit History

Author SHA1 Message Date
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 years ago
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Areloch 11398bb04e Issue found with PVS-Studio: 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 10 years ago
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 years ago
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago