Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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2 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Jeff Hutchinson
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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9 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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10 years ago |
LuisAntonRebollo
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3995b974ed
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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11 years ago |
James Urquhart
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |