Commit History

Author SHA1 Message Date
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  AzaezelX c2e018c6a7 from @rextimmy: corrections for stateblock blending support 5 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  James Urquhart da6bcbeb2b Improvements to openvr code 9 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago