Commit History

Author SHA1 Message Date
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
  OTHGMars e035aa9114 GuiCanvas Callbacks 3 years ago
  Areloch 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. 7 years ago
  Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 7 years ago
  Areloch 4ea3c90b5b Adds a function to get the cursor position in local coords 7 years ago
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 years ago
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 years ago
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 years ago
  Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 years ago
  Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 11 years ago
  DavidWyand-GG 539efcb1e1 Input event changes 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago