AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 years ago |
JeffR
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 years ago |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 years ago |
Areloch
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 years ago |
Azaezel
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 years ago |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
Areloch
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0492dd8b96
Tabs n' spaces
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7 years ago |
Areloch
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4ae350da90
Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 years ago |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Nathan Bowhay
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2458ecad9b
Fixed bug with bad index
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10 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
bank
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2112c81446
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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11 years ago |
bank
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e2545c359c
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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11 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |