AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 lat temu |
AzaezelX
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d23ee397e6
adds wetness
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2 lat temu |
AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 lat temu |
AzaezelX
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6474413aaf
fix reported ASAN crash
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3 lat temu |
AzaezelX
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e211f502e8
better handle old style references to named texture targets
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4 lat temu |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 lat temu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
Lukas Joergensen
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e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
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6 lat temu |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 lat temu |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 lat temu |
Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 lat temu |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 lat temu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 lat temu |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 lat temu |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 lat temu |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 lat temu |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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7 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 lat temu |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 lat temu |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 lat temu |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 lat temu |
James Urquhart
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64b751a7c8
Basic port of code
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9 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 lat temu |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 lat temu |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 lat temu |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 lat temu |