История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  AzaezelX d23ee397e6 adds wetness 2 лет назад
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 3 лет назад
  AzaezelX 6474413aaf fix reported ASAN crash 3 лет назад
  AzaezelX e211f502e8 better handle old style references to named texture targets 4 лет назад
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 6 лет назад
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 лет назад
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 лет назад
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only 6 лет назад
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 лет назад
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 лет назад
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 лет назад
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 лет назад
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 лет назад
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 лет назад
  Masquara 15f67015d3 Reordering initialization methods #1912 8 лет назад
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 лет назад
  James Urquhart 64b751a7c8 Basic port of code 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Areloch 3a18819e1e Issue found by PVS Studio: 10 лет назад
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 лет назад
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 лет назад
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 11 лет назад