Commit History

Author SHA1 Message Date
  AzaezelX 4203c4d064 since the baseline assumptions now recievesshadows defaults to on, set it so for terrains 2 years ago
  AzaezelX 1dd8149074 cleanups for terrain blending 2 years ago
  JeffR 434c6c26fe A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in 3 years ago
  Jeff Hutchinson 24bf807713 various shadergen fixes. 3 years ago
  AzaezelX 5682bafb29 kills off that second buffer in terrain rendering when in forward mode 3 years ago
  Lukas Aldershaab 481e2a7230 Improve terrain rendering, handle bug with no detail 4 years ago
  Lukas Aldershaab 6f57aa51d2 Add 0.5f term back to contrast calculation 4 years ago
  Lukas Aldershaab 9cac064be8 Avoid negative heights in texture blending 4 years ago
  Lukas Aldershaab 10ed852dd2 Remove baseline component from contrast 4 years ago
  Lukas Aldershaab 3c165b7d45 Update blendContrast, add glsl support 4 years ago
  Lukas Aldershaab 3c8d07a03e Cleanup and fixes 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Lukas Aldershaab 49a8c0ad36 Fix ORM maps in terrain textures 4 years ago
  Lukas Aldershaab 0594e13e07 OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap 5 years ago
  AzaezelX 494049c4f6 typofix in opengl terrain shadergen 5 years ago
  AzaezelX 9beaba0e60 HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there... 5 years ago
  AzaezelX 596dcb935d general cleanup GLSL side for terrain 5 years ago
  AzaezelX fb67458eaf fix terrain default values when not applying a pbrConfigMap 5 years ago
  Azaezel b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 6 years ago
  Brian Roberts 6ba442bf07 Update terrFeatureGLSL.cpp 6 years ago
  Azaezel 2c0a57449e filter out pixel shader normalmap calcs when not in deferred mode. 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup 7 years ago
  Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 years ago
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization 8 years ago