AzaezelX
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4203c4d064
since the baseline assumptions now recievesshadows defaults to on, set it so for terrains
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2 years ago |
AzaezelX
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1dd8149074
cleanups for terrain blending
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2 years ago |
JeffR
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434c6c26fe
A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in
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3 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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3 years ago |
AzaezelX
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5682bafb29
kills off that second buffer in terrain rendering when in forward mode
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3 years ago |
Lukas Aldershaab
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481e2a7230
Improve terrain rendering, handle bug with no detail
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4 years ago |
Lukas Aldershaab
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6f57aa51d2
Add 0.5f term back to contrast calculation
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4 years ago |
Lukas Aldershaab
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9cac064be8
Avoid negative heights in texture blending
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4 years ago |
Lukas Aldershaab
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10ed852dd2
Remove baseline component from contrast
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4 years ago |
Lukas Aldershaab
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3c165b7d45
Update blendContrast, add glsl support
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4 years ago |
Lukas Aldershaab
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3c8d07a03e
Cleanup and fixes
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4 years ago |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
Lukas Aldershaab
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49a8c0ad36
Fix ORM maps in terrain textures
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4 years ago |
Lukas Aldershaab
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0594e13e07
OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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4a88d7a4e4
adress #221 crash surpress macromap
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5 years ago |
AzaezelX
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494049c4f6
typofix in opengl terrain shadergen
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5 years ago |
AzaezelX
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9beaba0e60
HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there...
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5 years ago |
AzaezelX
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596dcb935d
general cleanup GLSL side for terrain
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5 years ago |
AzaezelX
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fb67458eaf
fix terrain default values when not applying a pbrConfigMap
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5 years ago |
Azaezel
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b3805fe778
Merge branch 'terrainNormalNeener' into PBR_PR
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6 years ago |
Brian Roberts
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6ba442bf07
Update terrFeatureGLSL.cpp
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6 years ago |
Azaezel
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2c0a57449e
filter out pixel shader normalmap calcs when not in deferred mode.
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6 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Azaezel
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2e2e08f32d
terrain file I/O and opengl rendering cleanup
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7 years ago |
Areloch
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 years ago |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 years ago |