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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 жил өмнө
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 жил өмнө
  Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 жил өмнө
  Areloch bf170ffbca WIP of assimp integration. 6 жил өмнө
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 жил өмнө
  bank 9aeb4389f3 Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions 11 жил өмнө
  bank 733347fd61 Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils) 11 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө