提交歷史

作者 SHA1 備註 提交日期
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
  Azaezel a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 年之前
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 7 年之前
  Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 7 年之前
  Azaezel debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 年之前
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 年之前
  James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 年之前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 年之前
  bank bcb0b8e088 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread 11 年之前
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 年之前
  bank b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前