Commit History

Autor SHA1 Mensaxe Data
  OTHGMars 3da245134d Switches to absolute position for mouse tracking when the platform cursor is visible. %!s(int64=6) %!d(string=hai) anos
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
  Areloch 48bd911dcb Made sure the old code was still there for non-SDL usage. %!s(int64=8) %!d(string=hai) anos
  Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. %!s(int64=8) %!d(string=hai) anos
  Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) %!s(int64=8) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=8) %!d(string=hai) anos
  James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) %!s(int64=9) %!d(string=hai) anos
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. %!s(int64=9) %!d(string=hai) anos
  Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. %!s(int64=10) %!d(string=hai) anos
  Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 475f218bcd Modified files for SDL2. %!s(int64=10) %!d(string=hai) anos
  DavidWyand-GG 539efcb1e1 Input event changes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos