AzaezelX 0d4221fa59 uninitialized and unused value cleanups vor 2 Jahren
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advanced 0d4221fa59 uninitialized and unused value cleanups vor 2 Jahren
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. vor 4 Jahren
common 4f4184ab68 Assign result from `mClampF` vor 2 Jahren
shadowMap 75625dc679 Reverse depth & 32F buffer format vor 2 Jahren
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
lightManager.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" vor 3 Jahren
lightManager.h ebe2c2dead Add vector light support to forward materials. vor 6 Jahren
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightQuery.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction vor 7 Jahren
shadowManager.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren