gfxNullDevice.cpp 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/Null/gfxNullDevice.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "gfx/gfxCubemap.h"
  26. #include "gfx/screenshot.h"
  27. #include "gfx/gfxPrimitiveBuffer.h"
  28. #include "gfx/gfxCardProfile.h"
  29. #include "gfx/gfxTextureManager.h"
  30. #include "gfx/bitmap/gBitmap.h"
  31. #include "core/util/safeDelete.h"
  32. GFXAdapter::CreateDeviceInstanceDelegate GFXNullDevice::mCreateDeviceInstance(GFXNullDevice::createInstance);
  33. class GFXNullCardProfiler: public GFXCardProfiler
  34. {
  35. private:
  36. typedef GFXCardProfiler Parent;
  37. public:
  38. ///
  39. const String &getRendererString() const override { static String sRS("GFX Null Device Renderer"); return sRS; }
  40. protected:
  41. void setupCardCapabilities() override { };
  42. bool _queryCardCap(const String &query, U32 &foundResult) override{ return false; }
  43. bool _queryFormat(const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips) override { inOutAutogenMips = false; return false; }
  44. public:
  45. void init() override
  46. {
  47. mCardDescription = "GFX Null Device Card";
  48. mChipSet = "NULL Device";
  49. mVersionString = "0";
  50. Parent::init(); // other code notes that not calling this is "BAD".
  51. };
  52. };
  53. class GFXNullTextureObject : public GFXTextureObject
  54. {
  55. public:
  56. GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfile *profile);
  57. ~GFXNullTextureObject() { kill(); };
  58. #ifdef TORQUE_DEBUG
  59. void pureVirtualCrash() override {}
  60. #endif
  61. GFXLockedRect * lock( U32 mipLevel = 0, RectI *inRect = NULL ) override { return NULL; };
  62. void unlock( U32 mipLevel = 0) override {};
  63. bool copyToBmp(GBitmap *) override { return false; };
  64. void zombify() override {}
  65. void resurrect() override {}
  66. };
  67. GFXNullTextureObject::GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfile *profile) :
  68. GFXTextureObject(aDevice, profile)
  69. {
  70. mProfile = profile;
  71. mTextureSize.set( 0, 0, 0 );
  72. }
  73. class GFXNullTextureManager : public GFXTextureManager
  74. {
  75. public:
  76. GFXTextureObject* createTexture(GBitmap* bmp, const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) override { return nullptr; } // _createNullTextureObject();}
  77. GFXTextureObject* createTexture(DDSFile* dds, GFXTextureProfile* profile, bool deleteDDS) override { return nullptr; }
  78. GFXTextureObject* createTexture(const Torque::Path& path, GFXTextureProfile* profile) override { return nullptr; }
  79. GFXTextureObject* createTexture(U32 width, U32 height, void* pixels, GFXFormat format, GFXTextureProfile* profile) override { return nullptr; }
  80. GFXTextureObject* createTexture(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels = 1) override { return nullptr; }
  81. GFXTextureObject* createTexture(U32 width, U32 height, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels, S32 antialiasLevel) override { return nullptr; }
  82. GFXTextureObject* createCompositeTexture(GBitmap* bmp[4], U32 inputKey[4], const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) override { return nullptr; }
  83. protected:
  84. GFXTextureObject *_createTextureObject( U32 height,
  85. U32 width,
  86. U32 depth,
  87. GFXFormat format,
  88. GFXTextureProfile *profile,
  89. U32 numMipLevels,
  90. bool forceMips = false,
  91. S32 antialiasLevel = 0,
  92. GFXTextureObject *inTex = NULL ) override
  93. {
  94. GFXNullTextureObject *retTex;
  95. if ( inTex )
  96. {
  97. AssertFatal( dynamic_cast<GFXNullTextureObject*>( inTex ), "GFXNullTextureManager::_createTexture() - Bad inTex type!" );
  98. retTex = static_cast<GFXNullTextureObject*>( inTex );
  99. }
  100. else
  101. {
  102. retTex = new GFXNullTextureObject( GFX, profile );
  103. retTex->registerResourceWithDevice( GFX );
  104. }
  105. SAFE_DELETE( retTex->mBitmap );
  106. retTex->mBitmap = new GBitmap(width, height);
  107. return retTex;
  108. };
  109. /// Load a texture from a proper DDSFile instance.
  110. bool _loadTexture(GFXTextureObject *texture, DDSFile *dds) override{ return true; };
  111. /// Load data into a texture from a GBitmap using the internal API.
  112. bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp) override{ return true; };
  113. /// Load data into a texture from a raw buffer using the internal API.
  114. ///
  115. /// Note that the size of the buffer is assumed from the parameters used
  116. /// for this GFXTextureObject's _createTexture call.
  117. bool _loadTexture(GFXTextureObject *texture, void *raw) override{ return true; };
  118. /// Refresh a texture using the internal API.
  119. bool _refreshTexture(GFXTextureObject *texture) override{ return true; };
  120. /// Free a texture (but do not delete the GFXTextureObject) using the internal
  121. /// API.
  122. ///
  123. /// This is only called during zombification for textures which need it, so you
  124. /// don't need to do any internal safety checks.
  125. bool _freeTexture(GFXTextureObject *texture, bool zombify=false) override { return true; };
  126. virtual U32 _getTotalVideoMemory() { return 0; };
  127. virtual U32 _getFreeVideoMemory() { return 0; };
  128. };
  129. class GFXNullCubemap : public GFXCubemap
  130. {
  131. friend class GFXDevice;
  132. private:
  133. // should only be called by GFXDevice
  134. void setToTexUnit( U32 tuNum ) override { };
  135. public:
  136. void initStatic( GFXTexHandle *faces ) override { };
  137. void initStatic( DDSFile *dds ) override { };
  138. void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override { };
  139. U32 getSize() const override { return 0; }
  140. GFXFormat getFormat() const override { return GFXFormatR8G8B8A8; }
  141. virtual ~GFXNullCubemap(){};
  142. void zombify() override {}
  143. void resurrect() override {}
  144. };
  145. class GFXNullCubemapArray : public GFXCubemapArray
  146. {
  147. friend class GFXDevice;
  148. private:
  149. // should only be called by GFXDevice
  150. void setToTexUnit(U32 tuNum) override { };
  151. public:
  152. void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) override { };
  153. void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) override { };
  154. void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) override { };
  155. void copyTo(GFXCubemapArray *pDstCubemap) override { }
  156. virtual ~GFXNullCubemapArray() {};
  157. void zombify() override {}
  158. void resurrect() override {}
  159. };
  160. class GFXNullTextureArray : public GFXTextureArray
  161. {
  162. public:
  163. void zombify() override {}
  164. void resurrect() override {}
  165. void Release() override {}
  166. void setToTexUnit(U32 tuNum) override { }
  167. void init() override { }
  168. protected:
  169. void _setTexture(const GFXTexHandle& texture, U32 slot) override { }
  170. };
  171. class GFXNullVertexBuffer : public GFXVertexBuffer
  172. {
  173. unsigned char* tempBuf;
  174. public:
  175. GFXNullVertexBuffer( GFXDevice *device,
  176. U32 numVerts,
  177. const GFXVertexFormat *vertexFormat,
  178. U32 vertexSize,
  179. GFXBufferType bufferType ) :
  180. GFXVertexBuffer(device, numVerts, vertexFormat, vertexSize, bufferType) {tempBuf =NULL;};
  181. void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr) override;
  182. void unlock() override;
  183. void prepare() override;
  184. void zombify() override {}
  185. void resurrect() override {}
  186. };
  187. void GFXNullVertexBuffer::lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr)
  188. {
  189. tempBuf = new unsigned char[(vertexEnd - vertexStart) * mVertexSize];
  190. *vertexPtr = (void*) tempBuf;
  191. lockedVertexStart = vertexStart;
  192. lockedVertexEnd = vertexEnd;
  193. }
  194. void GFXNullVertexBuffer::unlock()
  195. {
  196. delete[] tempBuf;
  197. tempBuf = NULL;
  198. }
  199. void GFXNullVertexBuffer::prepare()
  200. {
  201. }
  202. class GFXNullPrimitiveBuffer : public GFXPrimitiveBuffer
  203. {
  204. private:
  205. U16* temp;
  206. public:
  207. GFXNullPrimitiveBuffer( GFXDevice *device,
  208. U32 indexCount,
  209. U32 primitiveCount,
  210. GFXBufferType bufferType ) :
  211. GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), temp( NULL ) {};
  212. void lock(U32 indexStart, U32 indexEnd, void **indexPtr) override; ///< locks this primitive buffer for writing into
  213. void unlock() override; ///< unlocks this primitive buffer.
  214. void prepare() override { }; ///< prepares this primitive buffer for use on the device it was allocated on
  215. void zombify() override {}
  216. void resurrect() override {}
  217. };
  218. void GFXNullPrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr)
  219. {
  220. temp = new U16[indexEnd - indexStart];
  221. *indexPtr = temp;
  222. }
  223. void GFXNullPrimitiveBuffer::unlock()
  224. {
  225. delete[] temp;
  226. temp = NULL;
  227. }
  228. //
  229. // GFXNullStateBlock
  230. //
  231. class GFXNullStateBlock : public GFXStateBlock
  232. {
  233. public:
  234. /// Returns the hash value of the desc that created this block
  235. U32 getHashValue() const override { return 0; };
  236. /// Returns a GFXStateBlockDesc that this block represents
  237. const GFXStateBlockDesc& getDesc() const override { return mDefaultDesc; }
  238. //
  239. // GFXResource
  240. //
  241. void zombify() override { }
  242. /// When called the resource should restore all device sensitive information destroyed by zombify()
  243. void resurrect() override { }
  244. private:
  245. GFXStateBlockDesc mDefaultDesc;
  246. };
  247. //
  248. // GFXNullDevice
  249. //
  250. GFXDevice *GFXNullDevice::createInstance( U32 adapterIndex )
  251. {
  252. return new GFXNullDevice();
  253. }
  254. GFXNullDevice::GFXNullDevice()
  255. {
  256. clip.set(0, 0, 800, 800);
  257. mTextureManager = new GFXNullTextureManager();
  258. gScreenShot = new ScreenShot();
  259. mCardProfiler = new GFXNullCardProfiler();
  260. mCardProfiler->init();
  261. }
  262. GFXNullDevice::~GFXNullDevice()
  263. {
  264. }
  265. GFXVertexBuffer *GFXNullDevice::allocVertexBuffer( U32 numVerts,
  266. const GFXVertexFormat *vertexFormat,
  267. U32 vertSize,
  268. GFXBufferType bufferType,
  269. void* data )
  270. {
  271. return new GFXNullVertexBuffer(GFX, numVerts, vertexFormat, vertSize, bufferType);
  272. }
  273. GFXPrimitiveBuffer *GFXNullDevice::allocPrimitiveBuffer( U32 numIndices,
  274. U32 numPrimitives,
  275. GFXBufferType bufferType,
  276. void* data )
  277. {
  278. return new GFXNullPrimitiveBuffer(GFX, numIndices, numPrimitives, bufferType);
  279. }
  280. GFXCubemap* GFXNullDevice::createCubemap()
  281. {
  282. return new GFXNullCubemap();
  283. };
  284. GFXCubemapArray* GFXNullDevice::createCubemapArray()
  285. {
  286. return new GFXNullCubemapArray();
  287. };
  288. GFXTextureArray* GFXNullDevice::createTextureArray()
  289. {
  290. return new GFXNullTextureArray();
  291. };
  292. void GFXNullDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
  293. {
  294. // Add the NULL renderer
  295. GFXAdapter *toAdd = new GFXAdapter();
  296. toAdd->mIndex = 0;
  297. toAdd->mType = NullDevice;
  298. toAdd->mCreateDeviceInstanceDelegate = mCreateDeviceInstance;
  299. GFXVideoMode vm;
  300. vm.bitDepth = 32;
  301. vm.resolution.set(800,600);
  302. toAdd->mAvailableModes.push_back(vm);
  303. dStrcpy(toAdd->mName, "GFX Null Device", GFXAdapter::MaxAdapterNameLen);
  304. adapterList.push_back(toAdd);
  305. }
  306. void GFXNullDevice::init( const GFXVideoMode &mode, PlatformWindow *window )
  307. {
  308. mCardProfiler = new GFXNullCardProfiler();
  309. mCardProfiler->init();
  310. }
  311. GFXStateBlockRef GFXNullDevice::createStateBlockInternal(const GFXStateBlockDesc& desc)
  312. {
  313. return new GFXNullStateBlock();
  314. }
  315. //
  316. // Register this device with GFXInit
  317. //
  318. class GFXNullRegisterDevice
  319. {
  320. public:
  321. GFXNullRegisterDevice()
  322. {
  323. GFXInit::getRegisterDeviceSignal().notify(&GFXNullDevice::enumerateAdapters);
  324. }
  325. };
  326. static GFXNullRegisterDevice pNullRegisterDevice;