| .. |
|
D3D11
|
2b295fb7f0
rest of virtuals removed
|
1 سال پیش |
|
Null
|
8dc3163fae
Update gfxNullDevice.cpp
|
1 سال پیش |
|
bitmap
|
05a083ca6f
Merge pull request #1234 from marauder2k9-torque/virtuals-override
|
1 سال پیش |
|
gl
|
2b295fb7f0
rest of virtuals removed
|
1 سال پیش |
|
sim
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 سال پیش |
|
video
|
2b295fb7f0
rest of virtuals removed
|
1 سال پیش |
|
gFont.cpp
|
d87199f5da
Final Cleanup
|
1 سال پیش |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 سال پیش |
|
gfxAPI.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 سال پیش |
|
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 سال پیش |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 سال پیش |
|
gfxCardProfile.cpp
|
89b0c7f73b
Console Refactor
|
2 سال پیش |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxCubemap.cpp
|
ad3c961579
get probes displaying with low Texture quality
|
3 سال پیش |
|
gfxCubemap.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxDevice.cpp
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 سال پیش |
|
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 سال پیش |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxDrawUtil.cpp
|
d9c4269d8b
bug fix
|
1 سال پیش |
|
gfxDrawUtil.h
|
0d448ad761
smoothing out results from gui shaders
|
1 سال پیش |
|
gfxEnums.h
|
e6c653c441
warnings cleanup
|
1 سال پیش |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
gfxFence.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 سال پیش |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxFormatUtils.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 سال پیش |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 سال پیش |
|
gfxInit.cpp
|
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
|
2 سال پیش |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 سال پیش |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxOcclusionQuery.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
10 سال پیش |
|
gfxPrimitiveBuffer.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxShader.cpp
|
808e2f4200
Groundwork for other shaders
|
1 سال پیش |
|
gfxShader.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxStateBlock.cpp
|
63b2aba467
Apply suggestions from code review
|
2 سال پیش |
|
gfxStateBlock.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxStringEnumTranslate.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 سال پیش |
|
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 سال پیش |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 سال پیش |
|
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 سال پیش |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxTarget.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
3 سال پیش |
|
gfxTextureArray.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 سال پیش |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 سال پیش |
|
gfxTextureManager.cpp
|
d23ee397e6
adds wetness
|
3 سال پیش |
|
gfxTextureManager.h
|
d23ee397e6
adds wetness
|
3 سال پیش |
|
gfxTextureObject.cpp
|
7216ba8530
Revert "revert #1148 as prematurely incorporated"
|
1 سال پیش |
|
gfxTextureObject.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
|
gfxVertexBuffer.h
|
efbe5e90f5
virtuals removed
|
1 سال پیش |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 سال پیش |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 سال پیش |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 سال پیش |
|
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 سال پیش |
|
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 سال پیش |
|
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 سال پیش |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
|
screenshot.cpp
|
d87199f5da
Final Cleanup
|
1 سال پیش |
|
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 سال پیش |