AzaezelX b60d51969e brdf handling corrections 4 yıl önce
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 yıl önce
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 yıl önce
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 yıl önce
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 yıl önce
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 yıl önce
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 yıl önce
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 yıl önce
renderImposterMgr.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 yıl önce
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 yıl önce
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 yıl önce
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 yıl önce
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 yıl önce
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 yıl önce
renderPassManager.h 6ade6f08ce Updated Assimp 5 yıl önce
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 yıl önce
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderProbeMgr.cpp b60d51969e brdf handling corrections 4 yıl önce
renderProbeMgr.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 yıl önce
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 yıl önce
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 yıl önce
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce