AzaezelX 9bcf8a90b2 dsq detection filters 1 miesiąc temu
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 lat temu
assimp 9bcf8a90b2 dsq detection filters 1 miesiąc temu
collada b69c0d2a0f even more precice filtering for dts vs dsq 3 miesięcy temu
loader bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 miesięcy temu
vhacd 679f0ff065 vhacd 1 rok temu
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 lat temu
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 rok temu
tsAnimate.cpp 190a647254 animation clarification 7 lat temu
tsCollision.cpp f5b7f70f50 add a specific lod option for findColDetails 11 miesięcy temu
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsLastDetail.cpp cebfdbc5ec material definition 1 rok temu
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 lat temu
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
tsMaterialList.h efbe5e90f5 virtuals removed 1 rok temu
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 lat temu
tsMesh.h 4a1d664b6a final commit get this merged 1 rok temu
tsMeshFit.cpp 2132379b05 backwards compat 1 rok temu
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 lat temu
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 lat temu
tsPartInstance.cpp d0f9aca859 Code style improvement 5 lat temu
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsRenderState.cpp 7219899287 Working on shader const binding 8 lat temu
tsRenderState.h 39f86d8c30 asdasd 8 lat temu
tsShape.cpp 89b0c7f73b Console Refactor 2 lat temu
tsShape.h e02981c848 Fixes various reported issues with the ShapeEd update 3 miesięcy temu
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 12 lat temu
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsShapeConstruct.cpp e02981c848 Fixes various reported issues with the ShapeEd update 3 miesięcy temu
tsShapeConstruct.h fd7342668c streamline shape asset 7 miesięcy temu
tsShapeEdit.cpp e02981c848 Fixes various reported issues with the ShapeEd update 3 miesięcy temu
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 lat temu
tsShapeInstance.h efbe5e90f5 virtuals removed 1 rok temu
tsShapeOldRead.cpp fef05cf2ca fix #365 5 lat temu
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 lat temu
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 rok temu
tsThread.cpp 03c99f845b fix crash with unclean exit 6 miesięcy temu
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 lat temu