Daniel Buckmaster a87a891cfc Prevent crash when loading Player with no shape. пре 11 година
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 пре 11 година
fps c1d79f1488 Added padding to GuiShapeNameHud labels. пре 12 година
fx 1554ea6faf Merge pull request #833 from just-bank/fix-derefptr пре 11 година
gameBase 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
physics 4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix пре 11 година
sceneComponent 7dbfe6994d Engine directory for ticket #1 пре 13 година
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. пре 11 година
turret d9c5670e93 Fix possible array overrun. пре 11 година
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash пре 11 година
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
aiClient.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiConnection.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiPlayer.cpp e332609003 requested alterations. пре 11 година
aiPlayer.h e332609003 requested alterations. пре 11 година
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
camera.h 660250cccf Game cam and eye banking, control schemes пре 12 година
cameraSpline.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
containerQuery.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. пре 12 година
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth пре 13 година
debris.cpp 62006e8b3c Remove unneeded double-initialization of the vars. пре 11 година
debris.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
groundPlane.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiObjectView.cpp 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. пре 11 година
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() пре 12 година
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
item.h 0f22ca64d4 Moved mask updated to protected member set functions. пре 13 година
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
levelInfo.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightBase.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightDescription.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. пре 13 година
missionMarker.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. пре 13 година
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) пре 12 година
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
physicalZone.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
player.cpp a87a891cfc Prevent crash when loading Player with no shape. пре 11 година
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. пре 12 година
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
pointLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
portal.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
portal.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
prefab.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
prefab.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash пре 11 година
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes пре 11 година
proximityMine.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
resource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
rigid.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigidShape.cpp 4fb820c3ef New Physics doc group. пре 11 година
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeBase.cpp d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence пре 11 година
shapeBase.h d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence пре 11 година
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes пре 11 година
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
spotLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
staticShape.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
trigger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsStatic.cpp e209cc4389 Use existing methods instead of incorrect maths. пре 11 година
tsStatic.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
zone.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
zone.h 7dbfe6994d Engine directory for ticket #1 пре 13 година